Posted on : 14-01-2007 | By : Fickle Frank | In : Miniature Games
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Synopsis: This second game of Potters Field was to establish new rules and make alterations to previous rules in an attempt to make game play quicker with less book keeping and dice rolling. In this report we establish how Survivors will search and scrounge for items, how zombies can break through doors and alter how zombies get added to the table.
Mission: Get to the Garage across the street and secure a vehicle to leave the slums of the field behind us.
Posted on : 06-01-2007 | By : Fickle Frank | In : Miniature Games
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Greetings and welcome to the first Battle Report from Potters Field. Let me give you the basic run down on the scenario. This is the first developmental playtest of the rules for Potters Field and as such I played solo (Mrs Grimey was wrapping our sons birthday presents so she wasn’t able to assist this time).
Our hero in this scenario is a figure from Hasslefree Miniatures, the terrain is a compilation from World Works Games comprised of the Streets of Mayhem, Mayhem Bits and Mayhem Armory. Finally our Zombies are a pack of undead from the game Zombies!!!
Some things you should know before reading are that Potters Field starts on a pretty even playing ground for all players. Every player has a stat called Resilience and Fatigue and all players start with equal points in each. Resilience marks your characters life force and ability to resist the disease/plague, when this runs out yer dead, but you’ll be back. Then again you could possibly be dead before your Resilience ever reaches 0. Fatigue helps us track how exhausted your character has become and can be used to force your character to perform beyond the normal allowance in their turn.
I created my Survivor, in a matter of 5 minutes. So my first and thusly only survivor is a man called Maddock. A soul survivor of the lower city, the slums of the Field. Luckily for Maddock it is one of the lesser populated area’s of Potters Field.
Potters Field thus far is played on a grid in which the each terrain tile counts as 1 grid area, as players progress through the grid the chance of encounter increases dramatically. All games begin in the bottom left grid, called a Free Zone. This is a picture of our intrepid heros backside.
(The Layout of Maddocks Mistake)
